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- class system, instead of increasing the max lvl you could have the lvl 999 as max, but at 999 you could get an option to switch to lvl 1 and lvl to like 300, same class and spells but now with chaotic dmg and you only get xp by mobs you kill yourself. and a small godlike monsters which you can only dmg with chaotic dmg and would drop some appropriate items.
Weve only got 80 heroes.
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class specific items (like a bow for a PR, staff for elementalist etc) with some unique twist to them, like a spell proc to temporarly increase the power of your character (like PR would get 10 shots instead of 5 for like 10 sec?)
Same. 80 heroes.
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- more quests, tough once that gives decent items or xp (to make them attractive)
Will thinka bout it.