Unprotected Map
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RaNDoMKiLLa | Date: Tuesday, 2013-01-15, 11:56:27 PM | Message # 31 |
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| try playing both of them.
And some things that should not have been forgotten were lost. History became legend; legend became myth.
Practice makes Perfect but Obsession is better.
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Noffa | Date: Tuesday, 2013-04-02, 12:55:12 PM | Message # 32 |
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| Any chance of an unprotected 1.22b?
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darkchaos | Date: Friday, 2013-04-05, 2:17:35 PM | Message # 33 |
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| just noticed i forgot put link here, as i uploaded it to mediafire yesterday http://www.mediafire.com/?7sn5473dkcpv6xh
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Noffa | Date: Friday, 2013-04-05, 3:53:39 PM | Message # 34 |
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| Thanks!
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the_deku_nutt | Date: Tuesday, 2013-05-14, 12:24:38 PM | Message # 35 |
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| Hello. I've started some rudimentary work on the 1.22B version and I have a few questions: - Is the anti respawn group only used in the transition from normal->chaos?
- Why do there appear to be starting locations over most of the creeps' heads?
- What are the intended experience rates on each of the homes/nations? I tried looking through the code but GUI doesn't mix well with me.
- What is the intended implementation of the Death's Door event?
My main focii on the map are currently:- Convert most/all of the triggers into jass and rewrite them to reduce lag and memory leaks.
- Decrease map loading time (making the actual map smaller, deleting stuff like the level 999 attribute, and more)
- Going through the useless heroes, finding the ones with good concepts, and rebalancing them to scale well. Target is 4 taverns(pillars) at max.
- Fixing the infinite struggle, Colosseum, and adding the Death's Door event.
- Changing the save/load system to incorporate backpacks, allow people to save their base in a free inventory on their backpack.
- Scripting bosses.
- Fixing some of the sets and items that don't work.
Thanks for any help that you decide to give.
Message edited by the_deku_nutt - Tuesday, 2013-05-14, 12:25:10 PM |
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Noffa | Date: Wednesday, 2013-05-15, 12:56:06 PM | Message # 36 |
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| Quote (the_deku_nutt) Hello. I've started some rudimentary work on the 1.22B version and I have a few questions: Is the anti respawn group only used in the transition from normal->chaos? Why do there appear to be starting locations over most of the creeps' heads? What are the intended experience rates on each of the homes/nations? I tried looking through the code but GUI doesn't mix well with me. What is the intended implementation of the Death's Door event?
My main focii on the map are currently: Convert most/all of the triggers into jass and rewrite them to reduce lag and memory leaks. Decrease map loading time (making the actual map smaller, deleting stuff like the level 999 attribute, and more) Going through the useless heroes, finding the ones with good concepts, and rebalancing them to scale well. Target is 4 taverns(pillars) at max. Fixing the infinite struggle, Colosseum, and adding the Death's Door event. Changing the save/load system to incorporate backpacks, allow people to save their base in a free inventory on their backpack. Scripting bosses. Fixing some of the sets and items that don't work.
Thanks for any help that you decide to give. Well, i don't have muc WE experience, but if i can help with something, let me know!
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the_deku_nutt | Date: Saturday, 2013-05-18, 8:03:13 PM | Message # 37 |
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| http://pomfoc.ucoz.com/forum/9-1544-1
I made a new thread for the help as to not clutter this one.
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SnowStun | Date: Wednesday, 2013-05-22, 8:39:25 AM | Message # 38 |
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| the_deku_nutt, when will you release your beta map ? I love to play CoT, i cant wait for your new map anymore.
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The_Middle | Date: Sunday, 2013-12-01, 3:41:34 AM | Message # 39 |
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| I have a question. What pc would you recommand for editing this map ? I got an intel pentium dual core 1,7 GHz processor and it takes for ever just to load the map. Would an I5 make a big difference in loading ?
Message edited by The_Middle - Monday, 2013-12-02, 2:45:34 PM |
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HotwerNevermore | Date: Saturday, 2017-04-15, 2:45:51 PM | Message # 40 |
Lead Map Developer
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| Quote darkchaos ( ) Hey dark, I know it has been a long time ago, but could you please repost the 1.22b? Your link is broken and I would like o work with your finest update.
Thanks very much for the lovely piece of art made, I've always enjoyed your maps.
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NOCFeRnAl | Date: Monday, 2017-04-17, 2:42:36 AM | Message # 41 |
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| Quote HotwerNevermore ( ) Your link is broken Its working just fine. For me at least.
Nevertheless here u go. http://www.mediafire.com/file/zy2efg67snd6voh
Let us kno if u succeed on doin something decent with the map please.
When the world comes to an end, Will u stay with me, my friend?
Message edited by NOCFeRnAl - Monday, 2017-04-17, 2:56:01 AM |
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HotwerNevermore | Date: Monday, 2017-04-17, 7:21:17 PM | Message # 42 |
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| Quote NOCFeRnAl ( ) Thanks, I don't know what happened.
Once I setup I'll be working in this project right away. First I'll set some goals and find in the forum every bug found to related to this version (probably wont start adding anything new until now, I will just fix and organize)
I'll open a thread on this topic soon, please, stay tuned.
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canfightnj | Date: Thursday, 2017-04-20, 4:26:27 AM | Message # 43 |
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| I have started a "Remastered" version of CoT ORPG. Things done: Save/Load system, Infinite Struggle (just need to take the time to add the waves), Hero Selection, Assassin Hero (pimped master rouge), creep rev system, boss rev system, item drop system, item level req system, 20% of the terrain, boss drop system. Writing most of the code myself. Map is being made from scratch. If you want to join contact me at canfightnj@gmail.com
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