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Forum » Plain's of Medea : Fires of Chaos » General » New CoT idea thread
New CoT idea thread
the_deku_nuttDate: Saturday, 2013-05-18, 8:02:28 PM | Message # 1
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I'm working on a new version for CoT, and one of the first things I've done is taking all of the nonscaling heroes out of the game. I'm looking for ideas for new heroes and ideas for the Colosseum & Infinite struggle.

Right now I need some ideas for new heroes and something different for the Infinite Struggle and Colosseum.

I'm thinking of making the Colosseum more of a boss-themed battle that is
based on the stats of the entrants, and will be scripted to require a
degree of skill. I'd like some ideas for those bosses. Ideally each boss
will have some incidental damage, and very above average damage that
can be dodged. The new Colosseum will not have a solo option, and its
difficulty will be based on the number of entrants and weighted towards
the high end of the stat spectrum. This will give a degree of difficulty
to trying to carry people through the Colosseum.

Rules for heroes:
  • Try to steer clear of passives as much as possible. They are boring, not
    unique, and often very difficult to balance. No ore than one passive per
    hero.
  • Try to also think of abilities that do more than just damage. The effect of the abilities are what make heroes unique.
  • The sky is the limit on ability effects. I'll be doing some things to the
    map to make more things possible. If you can think of it I can probably
    implement it. Some things will still be pretty hairy (would require
    roundabout things I wouldn't want to take the time to do), but I'll let
    you know about that stuff on a case-by-case basis.

  • Values aren't necessary, you can generalize if it helps the creative process.
    I.E. instead of saying the ability does 4*strength with a 10 second
    cooldown you can say: low cooldown, high damage, but it is single
    target, and then whatever effects the spell has.

Potential ideas for Death's Door in the case that the original map makers never get back to me on that.

Thanks for reading and any ideas you churn out.
 
NoffaDate: Sunday, 2013-05-19, 11:56:50 AM | Message # 2
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You will keep that innate skills (like -dmg for caster, increased taken dmg for dps classes, etc)?
 
GhostWolf223Date: Monday, 2013-05-20, 9:05:45 AM | Message # 3
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sad but i like most of the heroes they are fun to play D:
also with the colo why not have solo O.o? most people play by themselves since its easier to get stuff done when you dont have to worry about someone else

also for the hero ideas theres plenty among the fourms that were never implemented that have backstory/abilitys already written out and such


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NoffaDate: Monday, 2013-05-20, 9:18:08 AM | Message # 4
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I agree with wolfy about the solo colo. About the heroes, i would prefer to update the currently ones (and delete those who are very alike) than creating new one from the scratch.

Anyway, here's an idea:

Commando

Names: John Connor, Cable, Rambo
Model: Marine
Main Stat: Agi
Pf: Bow and Full Plate

Have the Ranger's Skills
Skills

Adrenaline

The recoil of the weapon of the Commando sings to him from many battles reciting the urgency he felt at that time pumping his system with adrenaline making him fire drastically faster with each consecutive attack for 20 seconds. 30 second cooldown. Passively gives critical strike.
Level 1 - Increases attack speed by 2% with each attack. 1%chance to give x5 damage
Level 2 - Increases attack speed by 4% with each attack  3%chance to give x10 damage
Level 3 - Increases attack speed by 6% with each attack  5%chance to give x15 damage
Level 4 - Increases attack speed by 8% with each attack  7%chance to give x20 damage

Surgical Strike

Through the years of war the Commando had lots of time to better himself to the extent that he can greatly increase his attack damage at will for 15 seconds. He does however suffer a Recovery Time which reduces his attack damage by 30% for 15 seconds.

Level 1 - Increases attack damage by 25%
Level 2 - Increases attack damage by 50%
Level 3 - Increases attack damage by 100%
Level 4 - Increases attack damage by 150%

Flash Grenade
The Commando throws a flash grenade, making his enemies blind. 40sec cd on all levels

Level 1 - 60% chance enemies to miss on attacks. Lasts 5 seconds
Level 2 - 70% chance enemies to miss on attacks. Lasts 6 seconds
Level 3 - 80% chance enemies to miss on attacks. Lasts 7 seconds
Level 4 - 90% chance enemies to miss on attacks. Lasts 8 seconds

Ultimate

Exterminatus - Through some unknown space-time propertie, the commando summons a tactical nuke from his world to strike his enemies from afar. 2 minutes cd. (loong range spell)

Level 1 - Launches a x radius nuke that deals (5x agi) magic damage.
Level 1 - Launches a x radius nuke that deals (6x agi)magic damage.
Level 1 - Launches a x radius nuke that deals (7x agi) magic damage.

PS: Hero based on a class from NOTD.


Message edited by Noffa - Monday, 2013-05-20, 5:22:09 PM
 
GhostWolf223Date: Monday, 2013-05-20, 6:53:59 PM | Message # 5
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em that class you just suggested would be pretty useless O.o
unless the cd are a bit shorter since 8 second 90% miss with 40 second cd is kinda pointless
same with ult


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NoffaDate: Monday, 2013-05-20, 7:03:43 PM | Message # 6
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Well, if the flash it's too short, enemies will probably never hit you.
Anyway, I'll think about it
 
the_deku_nuttDate: Tuesday, 2013-05-21, 2:27:48 AM | Message # 7
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I agree that you are probably right on the Colosseum solo topic. I was thinking over stuff pretty quickly and came upon the whole "it will be
impossible for some heroes, and easier for others" but I guess if you go
in solo you'll just have to deal with hero imbalances :P.


Quote
also for the hero ideas theres plenty among the fourms that were never
implemented that have backstory/abilitys already written out and such


If you don't mind, would you (or others) mind aggregating some of the
better ideas? You guys probably know where the good ones are.

As far as old vs. new heroes go, it is much easier and faster for me to
just make a new hero. If the hero wasn't from the Tier of Lividus it
probably lost all potency/viability well before chaos world was an
option. Most of the old heroes were boring because they were copy/pasted
vanilla wc3 heroes with an extra level on their abilities with higher
numbers. I'm not interested in remaking those because they are overdone
and the focus of their abilities is to synergize with an army (which
doesn't really exist in CoT).

The biggest reason for having the old heroes gone and the infinite struggle/colosseum reworked is because the world editor would crash 99%+ when deleting a unit or ability, and frequently enough when making a new one/moving stuff around. I ended up nuking a sizable amount of the .w3u and .w3a files, mostly hitting Colosseum/Infinite Struggle/old heroes. The world editor no longer crashes biggrin

As far as the innate skills, I'll probably be keeping those. They are one of the better solutions I've seen to the problem.


Message edited by the_deku_nutt - Tuesday, 2013-05-21, 2:49:45 AM
 
GhostWolf223Date: Tuesday, 2013-05-21, 7:46:59 AM | Message # 8
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i dunno its been years since i saw the heroes
but there is quite a bit of them and most all of them are good and balanced for the most part lol


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NoffaDate: Tuesday, 2013-05-21, 11:31:24 AM | Message # 9
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Could you at least update the Dark Savior? Pleeeaseee!
When i got time, I'll search the forums for the heroes ideas.
 
GhostWolf223Date: Tuesday, 2013-05-21, 1:42:23 PM | Message # 10
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just go under the suggestion thread and they are all there lol

Rest in Peace...Josey The DoG Wales...
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Visit my youtube channel :)
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Mystic_ProphetDate: Tuesday, 2013-05-28, 10:13:38 AM | Message # 11
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Eh. Passives can be very interesting if you get a little creative. But then you run into the decision on what chance of it happening (or periodic time delay) is balanced and not too powerful or too weak. I would suggest Trying to put the Savior and Dark savior back into the game with appropriate scaling abilities (seeing as they're kind of the main characters in the storyline no one will ever likely get to read). They're basically paladins and anti-paladins, respectfully.

Here's some Ideas for abilities.

SAVIOR
Flash Heal- The Savior quickly teleports out or into battle while mending his wounds: Blink+rejuvenation. By making it rejuvenation you couldn't stack the heals even with a 0sec cd on the blink. it would just extend the duration.

Barrier - The paladin creates a barrier around himself or an ally, shielding them from harm: This functions like anti-magic shield, but for physical attacks. It absorbs so much damage before it's destroyed. Keep in mind that it's not affected by armor, so the higher levels would have to have massive amounts to deal with chaos damage.

Vigor- The Savior infuses himself or an ally with holy energies, healing them and bolstering their physical prowess: This acts like holy light+ inner fire. It heals a single person, and gives them a temporary boost to armor and/or damage.
or
Holy Judgment-The savior unleashes a chain of holy lightning, damaging foes and healing allies it strikes. Not sure if you would be able to code this, but I thought it would be neat (I might have to try making it now. seems interesting enough to maybe fiddle with the editor). This is basically a chain lightning that jumps to the nearest creature, whether foe or ally and uses conditions to determine whether it damages them or heals them.

ULTIMATE
Holy Scion (Modified Avatar)- The savior calls upon divine favor to become a being of immense Holy power (A lot of people seemed to like the saviors avatar ability, so I simply made some slight adjustments to it). This functions mostly like normal avatar with magic immunity, extra health/armor/damage. But i think it would be cool to temporarily act a passive ability that has a 10-25% chance (whatever you think is balanced) to cast what would essentially be a frost nova without the slow and with modified graphics every time he attacks.

I'll post dark savior later.

PS: deleting the 100 plus custom heroes and abilities should make the editor much faster, so I support you on that.


Message edited by Mystic_Prophet - Tuesday, 2013-05-28, 10:18:41 AM
 
bud-bus-Date: Tuesday, 2013-05-28, 10:41:25 PM | Message # 12
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Did this awhile ago: http://pomfoc.ucoz.com/forum/24-1365-1

When faced with two choices just simply flip a coin. Not because it settles the question for you, but because that one second it is in the air you suddenly know what you are hoping for.
 
boboDate: Sunday, 2013-07-21, 7:03:59 AM | Message # 13
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Removing sins would be nice or make them have a meaning.

Make more item upgrades like with the wings.

Fix delay with infinity struggle if possible.

If you could release an update with these it would be nice.

Just ideas
 
UrSD_1mmortalDate: Friday, 2013-12-06, 11:49:50 AM | Message # 14
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Hey guys, I am new here and this is my first post! biggrin

I noticed there was still some activity on this forum and then found this thread.. And I am really interested to see if this is still underway?

I would love an update to CoT. I have been playing it since the original with Waugriff.

Thanks!
 
MetaDeathDate: Saturday, 2013-12-21, 1:12:23 PM | Message # 15
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CoT is being updated but very slowly, seeing that Christmas Break is here I expect an update somewhere between now and early January.

Seeing what I could do.
 
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