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DsDarkMasterDate: Monday, 2012-11-19, 5:18:06 PM | Message # 16
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well i think i might start to rework all the old useless heroes so that they have more use, if i do start on them ill create a thread about ability ideas for each hero

 
Mystic_ProphetDate: Monday, 2012-11-19, 7:40:15 PM | Message # 17
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You want to create NEW abilities for EVERY hero? Sheesh, it's enough work just making all existing abilities scale with level. I wish you luck man.
 
DsDarkMasterDate: Tuesday, 2012-11-20, 5:18:00 PM | Message # 18
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shouldnt be too hard and shouldnt take to long unless i run out of ideas lol its somthing thats been needed for a while

 
TheLastShaperDate: Thursday, 2012-11-22, 5:01:43 AM | Message # 19
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It's a bigger task than you'd think. I got through two tiers before I called it quits, and that was just making them stat based, let alone whole new skills.


 
Mystic_ProphetDate: Thursday, 2012-11-22, 3:50:39 PM | Message # 20
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Running out of ideas for 100+ heroes is very likely.
 
Soul_of_LemonDate: Saturday, 2012-11-24, 12:14:04 PM | Message # 21
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...unless you go trough HiveWorkShop
 
Mystic_ProphetDate: Saturday, 2012-11-24, 2:58:13 PM | Message # 22
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The hero abilities would have to match up with the hero identities all ready in play. Each one of those hero identities being created by someone other than you. So having a bunch of random ability ideas doesn't help as much as you may think.

For me, it would be much easier to create 100 new heroes than to create new abilities for all the existing heroes. But I suppose that may just be preference.


Message edited by Mystic_Prophet - Saturday, 2012-11-24, 3:00:46 PM
 
DsDarkMasterDate: Friday, 2012-11-30, 1:04:11 PM | Message # 23
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well its something that must be done and its something that should be done and it also sound like you guys want to avoid doing it lol

 
Sandman366Date: Friday, 2012-11-30, 2:48:24 PM | Message # 24
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A couple of them are busy redoing it from scratch.

Malevolent criminal I,
when the vision paints my mind.
Cross the invisible line...
...and you'll be paid in kind.
 
Mystic_ProphetDate: Sunday, 2012-12-02, 1:38:21 AM | Message # 25
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So if I read that right. This uses world editor unlimited? Isn't that like 6 years outdated? My old edit used that, and its one of the reasons it got corrupted I believe. It's also missing a lot of features that came with later patches. Good luck to you folks in your endeavors.
 
AlexengDate: Sunday, 2012-12-02, 7:44:38 AM | Message # 26
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Only Jass NewGen Pack, not WEU.

Brony Forever.
Favorite characters: Chrysalis, Twilight, Luna, Discord, Applejack, Rainbow Dash, Trixie.
Favorite pairings: TwiLuna, CelestiCord, Twixie, AppleDash, TwiDash, Flutterdash.
 
Sandman366Date: Sunday, 2012-12-02, 10:34:04 AM | Message # 27
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WEU's a bit outdated as well, but adds a few things to GUI like DestroyTrigger among others.

Malevolent criminal I,
when the vision paints my mind.
Cross the invisible line...
...and you'll be paid in kind.
 
darkchaosDate: Sunday, 2012-12-02, 5:40:10 PM | Message # 28
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it ahs destroy trigger, removegroup, removepoint etc. It's easy to do in one line of code in jass, and you can just custom script it. But when i jsut started working on it weu was pretty good and I ddint know jass, so yeah. I think i made it once not use weu but the game wouldnt start. meh.

 
RaNDoMKiLLaDate: Monday, 2013-01-14, 7:33:10 PM | Message # 29
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I think both maps that alex posted are bugged. Both say 1.31 on loading screen and i think both have incorrect Player Numbers which causes items and the xp system to be ruined.

And some things that should not have been forgotten were lost. History became legend; legend became myth.

Practice makes Perfect but Obsession is better.
 
Sandman366Date: Tuesday, 2013-01-15, 6:47:36 PM | Message # 30
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Yeah, because it saying 1.31 is really that big of a deal. (Map Properties/Name, or something like that, somewhere in there.)

What do you mean "incorrect player numbers"?


Malevolent criminal I,
when the vision paints my mind.
Cross the invisible line...
...and you'll be paid in kind.
 
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