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Forum » Plain's of Medea : Fires of Chaos » Downloads » Nevermore v1.31.4b
Nevermore v1.31.4b
HotwerNevermoreDate: Tuesday, 2017-07-04, 8:25:10 AM | Message # 1
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Changelog:
  • Adjusted some normal Boss drop rates
  • Added Infernal Hero. Deals Strength-based damage.
  • Arcane Warrior is back with staff and cloth added as proficienies and 2 new abilities (no more sacrifice).
  • Arcane strike and Arcane healing also buffed.
  • Description changes
  • Added a few low-level items (Level req 0) to try to balance out early game.
  • Level 12 Requirement no longer exists
  • Created Level 150 requirement tier
  • Replaced pstats command with -stats #, and rewrote command to give correct colo experience while in Colosseum, and to give Colosseum modifier the rest of time.
  • Stats now displays hp and mana with comma's for thousands and millions.
  • Fixed despair cloth set upgrade description.
  • Item duplication tables adjusted. Legions's ring now classified as ring (along with existence rings), and existence soul now grouped with dark soul items.
  • Sphere of Azazoth now classified as unique drop (no group).
  • Also improved error messages to give more detail- for duplicate items.
  • Made basic potions stack if buy multiple of them.
  • Took away Hero purchase costs. -starting gold now 600, lumber stll 500.
  • No longer gain bonus gold from re-picking.
  • Added anti-sin tower, that should teleport sins away from itself. Limit 1 per player.
  • Defeat timer should now go away once base is built, instead of continuing to count down to nothing.
  • Fixed stat cap to correctly take average stats if save at above 400k.
  • Changed Weapons Merchant and Armor Shop item list.
  • Changed some common item drops and added some uncommon item drops.
  • Iron Golem Ore now drops from Iron Golem!!
  • Royal Guardian's taunt now heals 5% of his max health.
  • Forgotten peon level reduced to 400.
  • Backpack no longer despawns enemies!
  • New anti-despawn trigger created for chaos world, every 2 minutes it brings back lost enemies if too many despawned.
  • Only restores up to 70% of original number, in a random spot in region.
  • If < 30% of a unit type despawned, they will continue to revive as before.

  • Altered Shield slam scaling to max at 8x str instead of 6x.
  • Changed Demon hound to deal more damage but have less health.
  • Made pure death have 3 levels, for up to 3x current damage output!
  • Pre-chaos wisps now cost 5 food to build, but give more lumber.
  • Night elf wisp costs 4 food, making them cheaper than others.
  • Naga capital can now research improved gold harvesting and surpass blood elf gold income, but only on one gold mine.
  • clear colosseum command for debugging colosseum/struggle when your xp stays low but noone actually in there, unsure if needs to be in changelog, but here for you to decide.
  • 'bt' command now spends up to 99 plat at time to minimize lag, just type it again to get more.
  • Fixed dark soul drop rate so something drops 85% of the time, instead of 50%.

    BALANCING:
  • Changed stats of lots of pre-chaos early-game items. Check them out.
  • Ultimate Hydra's Spear's regen decresed from 1000 to 500
  • Hydra is now stronger.
  • Dragoon Set damage and critical reduced from 5000 to 3000 and 33% 7x to 30% 5x, so Iron Golem Fist is still better
  • Iron Golem Fist and Critical Fury are now both 55% 6x crit.
  • Fixed assassin to actually take 5x damage like his description says he should.
  • Dark Soul not requires level 700 instead of 725.
 
devilxshadow9982Date: Tuesday, 2017-07-04, 1:52:04 PM | Message # 2
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Checking out Infernal, Q should have a slight cast time to prevent the hero from attacking before the delayed teleport, damage and stun take affect. (or something to pause movement until the spell has been casted and the hero has teleported to the location then resume normal hero functions) Mayhaps increase the range of the spell as it seems too close to the hero.

Will edit this as I find more things to submit feedback about.

While this hasn't been much of an issue, maybe a trigger upon death in the colosseum and struggle to revive you for free outside in town so you aren't wasting the gold you may or may not have obtained during the time spent there (not sure if this would interfere with rv or not)


Message edited by devilxshadow9982 - Tuesday, 2017-07-04, 3:15:49 PM
 
thebabyripper1Date: Friday, 2017-07-07, 1:01:34 PM | Message # 3
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Hi my computer crash 2 day ago and lost my few code, a archer 976, a arcanist 650, a bard, 350, a savior 170, and a inferno 982, my realm is us east and username BabyRipper can i get them back?

edit: find a way to recover my code


Message edited by thebabyripper1 - Friday, 2017-07-07, 1:37:38 PM
 
HotwerNevermoreDate: Monday, 2017-07-10, 5:02:35 AM | Message # 4
Lead Map Developer
Group: File Master
Messages: 43
Reputation: 23
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Quote thebabyripper1 ()
Hi my computer crash 2 day ago and lost my few code, a archer 976, a arcanist 650, a bard, 350, a savior 170, and a inferno 982, my realm is us east and username BabyRipper can i get them back?

Sorry, Ripper, but I cannot help you. The way the save code works is that it's ecrypted and related to your nickname, it's not that I can create from the sudden.

But, if you really want to restart playing as fast as possible, join our Discord server, we've a lot of power leveled players here that can help you get your way through the game.

Invite: https://discord.gg/peSTvTd
 
DEMONDate: Tuesday, 2017-07-11, 1:50:57 PM | Message # 5
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Just ask the people you played with last to send the replays.
For example, you loaded in one game (~600 infernal) with me: -load P^O=:o_vLk=6[=@p=WK=VL=Hn=W3=Vz=VT7=Hn=Wy=${]7w$sz:w$O49=!@Ha?{=$tggVG
 
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