First off, thanks a million for the new version. I couldn't believe my eyes when I saw it being hosted, but here it is. Now to the bugs...
Looks like the Quest menus need to be cleaned up a bit, specifically:
- Other Credits: under Save/Load, it says "Thanks to Hades7.ger or Warrior2314 for his awesome base save/load code that has eben modded for this rpg." -- suggest fixing typo eben -> been ;)
- Commands: It looks like the first part got accidentally cut off or something. It is missing info about the "-bpac" and "-bppc" commands as well
Colosseum: I've not yet reproduced this bug because I just got d/c, but I'm going to go ahead and note it so I don't forget. When the colosseum menu is active, if the person who has the menu open gets attacked, the menu disappears and when someone tries to open it back up, they get the colosseum is occupied message. I'll try to test it more to see if -suicide/-rv fixes it.
----EDIT----
Didn't get a chance to test the collo bug again.
I do have another suggestion that's probably already obvious, though I don't think I saw it mention earlier. I understand the good reasons for having an item remove and don't even disagree with the time given, however, I do suggest that it not remove the keys. Whether or not you decide to have it keep all quest/boss items or just the keys is up to you ;)
----EDIT----
Well, I tested the aforementioned collo bug and was unable to reproduce it. The exact circumstances were that I had teleported into the colosseum menu and a creep was close enough to aggro. My hero attacked the creep and the colosseum menu (the question about whether or not I want to use the collo) turned into an occupied message. My guess is that either I was fast enough to clear the trigger area for the collo menu prior to killing the creep and that somehow caused it to break, or someone got into the colosseum JUST prior to my teleporting to it and there was a delay in the menu update. I'm about 90% sure no one was in collo at the time, but there you have it.