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Updating Cot (Changelog Planned)
darkchaosDate: Friday, 2011-06-03, 3:06:45 AM | Message # 1
Mapmaker
Group: Lead Designer
Messages: 1190
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As the max post you can have in a single post is quite small, I just made a another thread so I can get more post in my post.

-Infinite struggle is extended. New monsters, not just the same creeps from the Colosseum (sure you guys have noticed :P). Makes it more interesting.
Infinite struggle is now 100 waves. Brings back the true concept of infinity, also mentally prepare you for Infinity tower, which is 100 levels to get to the top (Release Date: TBA 2013)
Infinite struggle is now divided into two parts. There's part A, and part B.
Part A is just the infinite sturggle you know now. However, its extended, and it will go through normal world creeps to chaos world creeps, with some crazy boss at the end. Its 100 waves. You can build towers, and your heroes gain experience equal to 30% of your normal world xp. Upon completion, you get 1/2 Destiny Ring (Name to be decided).
Part B will be the same infinite struggle. 100 waves, extended. However, your heroes cannot participate. You have only your workers. You can build towers, towers go up to level 100. Killing monsters does not give xp, but rather gold.
Winning part B results in 2/2 Destiny ring.
The two parts do gnot go one after another. They are two minigames, and can both take place simutaneously.
At the set master, you can forge the 1/2 and 2/2 Destiny ring into Destiny Ring(Pretty good!)

-New area, with new monsters, new items, and new boss. New boss items. New boss will be Chaotic God - approx. 3 people to kill.

-Level cap increased. Max is now 1337. -Max is currently 1200.Back to 999

-6 Minigames, item from all minigames -> forge into set [going to think about some moar
-Add descriptions to the sets - I remembered I never added them:
Code
Demon
Kiss of the Succubus - A perfume worn by the lustful succubus V'larna, whose warm embraces damned the souls of countless men. (int)
Impish Grin - The mask sported by many a mischievous imp when pulling a chair out from under grandma's lap. (agil)
Devil's Fury - This Bloodstained gear is sported by the mighty Arch Fiends as they slaughter countless innocents. (str)

Horror
Lingering Nightmare - These robes provide great arcane power to their wielder, but haunt his dreams with the lives of all those he has killed. (int)
Unknown Menace - "A fleeting Shadow and the glint of steel. These are the last things you will ever see" - Creed of the Kilragi Assassins. (agil)
Boundless Terror - Armor worn by Malek the Sadist, adorned with the bloody remains of his tortured victims. (str)

Despair
Soul's Surrender - These rags are fit for a beggar, as well as your worthless skin. Surrender to the inevitable (int)
Angel's Anguish - Wings torn from the back of an unsuspecting angel by Hewal the Ruthless. (agil)
Hopeless Ambition - This armor was worn by countless would-be heroes. It will serve you no better. (str)

Void
Vacancy - Max the mad used this looking glass to peer into the void, that vacant look is now etched permanently upon his face. (int)
Empty Shell - The renowned thief Kevin Twilight attempted to travel through the void to escape his cell. This leather is all that remained. (agil)
Oblivion - Armor worn by the Knights of Entropy. At the bidding of some unnamed god they seeks to destroy all that is. (str)

Hell
Lethe's Amnesia - A staff forged from trees along the banks of... what was I saying again? (int)
Sorrow of Akheron - Daggers baptized in the tears of Hell's suffering denizens. (agil)
Phlegethon's Flame - A greatsword forged in the fires of hell. It burns with an endless malice towards humankind. (str)

Existence
Vision of the Fates - These spectacles give visions of the future... the horrible horrible future. (int)
Squandered existence - An embodiment of the wasted potential of mankind, this clothing was created in the hopes of reclaiming a lost legacy (agil)
Final Journey - Rumored to be the armor of great king Queklain, who forced the army of entropy into retreat with his dying blow. (str)

Astral
Astral Projection - This headpiece gives the wearer an out of body experience, just pray you can get back in. (int)
Ghastly Garments - These garments look as if you'll pass right through them, but seem to stop almost any attack. Just ignore the moaning. (agil)
Intoxicated Spirits - This armor harnesses the souls of several spirits. The rush of power can be addictive. (str)


-Buff colo xp-every 45sec instead of 90 colo xp goes up
-every 26 sec instead of 13 colo xp goes down
-conclusion, colo xp goes down 2x slower, and goes up 2x faster


-Add new legendary nation for characters lvl 999+. Enables xp over lvl 999 and has good units able to take on astral units.


 
darkchaosDate: Friday, 2011-06-03, 3:07:32 AM | Message # 2
Mapmaker
Group: Lead Designer
Messages: 1190
Reputation: 32767
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-Add a quest info with the following information: "To fix up current issues, first I will explain the colosseum. The max colo xp is 201%, or 2.01x your current xp rate. Every 60 seconds that you're not in the colosseum, it will raise by 0.01x your current xp rate, to a maximum of 2.01x your current normal experience. Every 15 or 20 sec (dont remember exactly, dont have WE open) your colosseum xp will go down by 0.01, to a minumum of 0. That basicly sums it up.The max colosseum experience is 200%, or 2.00x your current experience rate. Every 45 seconds that you're not in the colosseum, it will raise by 0.01x your current xp rate, to a maximum of 2.00x your current normal experience. Every 26 sec your in the colosseum, your colosseum experience will go down by 0.01, to a minumum of 0.

Also, in order to challenge Azazoth, all players who wish to fight Azazoth have to go into the circle. Once all the players that you wish to have with you to fight Azoth are on the circle, one of the players needs to say -enter and you will be teleported to an area where you will be able to fight Azazoth. "In order to challenge Azazoth, all players who wish to fight Azazoth have to go into the circle. The circle is located within the astral area. Once all the players that you wish to have with you to fight Azazoth are on the circle, one of the players needs to say -enter and you will be teleported to an area where you will be able to fight Azazoth.
-Allow view changing (eg -view1 is inside colosseum)

-Update doors of death(gives item on completion, luck factor involved)
-will post a paint pic sometime this month of concept
I made a new map and tried on both Spell Immunity (Neutral Hostile) and Resistant Skin (Neutral Hostile 1), couldn't mind control any of them either with Charm or Item Command (scepter of mastery)Yeah yeah forgotten thing fixd

-ban hackers

-INCLUDES ALEXNG AND CRYOZONE UPDATES
-CHANGELOGS FOR THE UPDATES IS UNKNOWN CURRENTLY
Cant get alexeng triggers in. they dont work o-o. Ill get alexeng to look at them later.

-make weather less retarded.Its still retarded but i added soemthing in to make it less retarded? lawl

-LOL items? Ideas please :). BUNNY CANNON FTW

-terrain update?(low chance)

-include 5^2 possible set combinations for set with updated heroes that use a range of prof

-nerf forgotten, especially the forgotten base

-create new weapon type dealing max (99999x, i belive) vs all targets in attempt to reduce exponential damage seen and increase damage done(for new creatures)

-Update Attribute bonus to 1337

Fix bug"Huh, apparently anyone under lvl 300 can get into chaos through the Colosseum...huh..."

fix set bugs. eg lvl 999 set for lvl 300-Fixed set loading bug. In truth, you did not need to be level 999. Its just that the string was wrong and some triggers were not correctly in place.

Add Demon Doors[see http://pomfoc.ucoz.com/forum/9-1346-1 for info]

-Fix Souls not giving money upon death

-possibly Add glowy stuff http://pomfoc.ucoz.com/forum/24-1132-1

-fix setsStated above
-buff sets
unban SuperdthDone. Welcome Home.
update valkiers hero
make portable converters savable.
fix forgottensOh yeah.
-add random command?
buff arcane warrior
-fix green icon on lex crystal disbtn icon
I've told him Resistant Skin, removing skills, and having a trigger to change out items should work to fix this 'forgotten' problem....guess we'll see what he does.....Yeah.


 
darkchaosDate: Wednesday, 2012-06-13, 1:04:36 AM | Message # 3
Mapmaker
Group: Lead Designer
Messages: 1190
Reputation: 32767
Status: Offline
Magic find/gold find/exp find gold system like exp so tanks get gold too

 
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