Patrolling in ogreland to 999 won't take hours or days... it'll be near the weeks o_O
Killing lvl 70ish ogres and getting 1% xp from ogres at level 900+ will give you 0.001% xp to next level... yay?
I dont really like the idea of exp runes... its supposed to take long to get to 999 anyway. Also I like the Plate/Chainmail/Leather/Cloth idea.
Kinda sum it up atm (What I have in mind).
Casters - Cloth,Staves,Wands
DD - Chainmail/Leather,Knives,Daggers,Short Swords
Tanks - Plate/Chainmail/Leather,Bastard Swords, Two Handed Swords, Claymores, Long Swords
Cloth(effects it can have) - Int Bonus, movespeed increase, mana regen, low armor bonus, low regen bonus
Chainmail(effects it can have) - Medium armor/regen bonus
Leather(effects it can have) - Agi Bonus, slight movespeed increase, attack speed increase
Plate(effects it can have) - Large armor bonus, str bonus, large regen bonus, reduced movespeed
Casters - Staves, Wands, etc
DD - Knives, Daggers, Short Swords, etc
Tanks - Bastard Swords, Two Handed Swords, Claymores, Long Swords
Staves,Wands(effects it can have) - Int Bonus, mana regen,slight attack increase
Knives,Daggers,Short Swords(effects it can have) - Attack increase, Agi increase, attack speed increase
Bastard Swords, Two Handed Swords, Claymores, Long Swords(effects it can have) - Large attack speed increase (To counterbalance the tanks slow attack speed a little - dont be msitaken - this won't be large that it will make them dd, just make them a lil more useful), negative attack speed increase, str increase
All - Accessories: Rings, Belts, Amulets
Effects: Random
Tanks - Sheilds
Block damage.
DD - N/A
Casters - Grimoire/Spell Book?
Mana regen, int bonus?
In case those who are wondering "Who needs mana regen", spells in the future will do level x 300(value varies, just an example) mana cost.
Need further discussion...