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Attackspeed
WingShadowDate: Sunday, 2011-10-30, 5:39:33 PM | Message # 1
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You should make every character be able to have attackspeed as fast as PR and MR. All other characters are about useless except people with stats damage like Ele.
 
GhostWolf223Date: Sunday, 2011-10-30, 5:50:53 PM | Message # 2
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then what would be the point of MR/PR?

:P
why would royal guardian(a tank) have fast attackspeed ?


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MetroidDate: Sunday, 2011-10-30, 6:22:02 PM | Message # 3
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A tank would be like OP sorta if it had that much attack speed.

 
meOmeDate: Sunday, 2011-10-30, 7:36:44 PM | Message # 4
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At least other agility-heroes should have the same maximum attack speed as PR and MR.
 
Sandman366Date: Monday, 2011-10-31, 1:26:54 PM | Message # 5
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Why not remove max attack speed and just make it so you need absurd amounts of agi to get that attack speed?

Say....an RG with maximum agility possible for him or lots of +AS items and Divine Grace would be able to attack with speed that currently only PRs and MRs can. If he's THAT agile, why not?! Granted he'd need like, Leg Dark Soul (stats and +100% AS) and stuff like that to get the AS needed to "break that barrier"....but if any character is agile enough why shouldn't they?

Imagine...RG on DPS build.....with MR as tank O_o


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AlexengDate: Monday, 2011-10-31, 2:05:26 PM | Message # 6
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Not possible. Bonus attack-speed cap is hardcoded to 400%, and the min bonus per agility is 1% or no bonus at all.

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meOmeDate: Monday, 2011-10-31, 2:24:47 PM | Message # 7
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You could give the heroes a hidden atk speed bonus ability with 400 lvls and trigger it so that they get 1% atk speed per 10k agility. (set the bonus in the gameplay constants to 0)

Message edited by meOme - Monday, 2011-10-31, 2:25:21 PM
 
Sandman366Date: Monday, 2011-10-31, 8:29:24 PM | Message # 8
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Quote (Alexeng)
Not possible. Bonus attack-speed cap is hardcoded to 400%, and the min bonus per agility is 1% or no bonus at all.

Interesting pic....lol

Couldn't you trigger it so when agi>=(X) AS is set to (Y)?


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darkchaosDate: Monday, 2011-10-31, 9:46:00 PM | Message # 9
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you can always find someway to do it in world editor.

you could have a trigger that runs say on hero level up/gain item, etc.

You can have global atck speed gained by 0/agi.

if you have x amnt of agil, then upgrade of agility that has 1% of agil per level (eg. 2000 level upgrade. 235 level has 235% attack speed)

sets upgrade for the player to be level y.

You could also remove the whole attack speed buff too.

Say you get a item that raises atck speed by 20%, instead of making it a buff, you can make the trigger check if it has item z

and makes the equation y = x + 20

you can also make more complicated items like
Bane of Alastor
Raises your attack speed by ^2

then your equation(with the item before) would be
y = Int((x+20)^2)

Except upgrades lag. Although the lag is very minimal after it has been set once.

For example, level infusion is auctually a 4900?? level upgrade that lags when you research ti but doesnt lag at all when your hero levels up

Just a random thought i made in 5 min


 
Sandman366Date: Tuesday, 2011-11-01, 5:03:46 PM | Message # 10
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So....during the intro thing it loads up all heroes and skills once, so that it doesn't lag later.

Malevolent criminal I,
when the vision paints my mind.
Cross the invisible line...
...and you'll be paid in kind.
 
ParadoxicalDesireDate: Sunday, 2013-03-10, 8:42:22 AM | Message # 11
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RG does not die
y need attack speed?
use units
so many units...
RG, 17 armor/atk upgrade
Bloood Elf Nation
constantly making Spell Breakers, Archers and Nether Dragons Blood Elf War Creations
ended with like 150+ units(mostly spell breakers) killed Nerubian Empress without cheats in single player with lvl 62 RG...
RG just would not die
it was HILARIOUS
Armor of the Gods so awesome
 
Mystic_ProphetDate: Monday, 2013-03-11, 10:21:42 AM | Message # 12
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I think people are more concerned with Chaos mode. After you kill the goddesses, units are pretty much useless. But yeah, there are ways to handle attack speed without following the 1% per point. There is one rpg I'm thinking of that handles it very well, so that agility heroes are pretty much the only heroes even capable of reaching 400% attack speed.
 
ParadoxicalDesireDate: Monday, 2013-03-11, 1:05:52 PM | Message # 13
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that is what Chaotic Nations are for
and also
MultiPlayer...
need I say more?
am I the ONLY one who sees the potential for major synergy?
 
Mystic_ProphetDate: Tuesday, 2013-03-12, 0:42:59 AM | Message # 14
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lol chaotic nations are also incredibly weak. try killing anything except the level 300s with them.
 
ParadoxicalDesireDate: Tuesday, 2013-03-12, 0:52:53 AM | Message # 15
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upgrades
lots and lots of Upgrades
I once used Sharp and Shiny to get max upgrades for Blood Elf Nation(takes soooooo long otherwise, even with two Forges constantly going)
so OP
outside of that
again
Synergy OP
though I admit
trying to solo Chaotic World with RG or HP would suxxor so bad...
 
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