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summoning improvement lvl 900
SkiroDate: Sunday, 2010-08-08, 7:43:40 AM | Message # 1
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When i finally lvld my summoner 900, i saw my summons where totally useless damage dealers against bosses like thanatos and satan, so i had to do most damage myself, also my meat golem died quite fast when i tried to kill an astral. So my idea is to do another summoning improvement at lvl 900, which should give something like 250k damage, 85k armor , 25k regen and giving pure death a critical strike which gives 50% chance to deal 10 times his damage. surprised
 
darkchaosDate: Sunday, 2010-08-08, 11:22:28 AM | Message # 2
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Yeah the summoner is kinda hard to balance. Im workin on it.

 
callmeanassDate: Sunday, 2010-08-08, 12:11:11 PM | Message # 3
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Quote (Skiro)
is to do another summoning improvement at lvl 900

possibly instead of wait till 500 / 900 (if implemented) or what ever have the improvement spell Scale with the summoner? ever 50 lvls it grows in strength? so when it hits 500 it would be the same as it was and gaining more strength high above.
 
SageDate: Sunday, 2010-08-08, 12:16:20 PM | Message # 4
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Quote (Skiro)
so i had to do most damage myself

Wings, Ace and 4x astral staff ftw? biggrin

 
SkiroDate: Sunday, 2010-08-08, 12:22:19 PM | Message # 5
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Quote (Sage)
Wings, Ace and 4x astral staff ftw?

then help me get those astral staffs since i cant kill astrals myself dry

 
SageDate: Sunday, 2010-08-08, 12:40:06 PM | Message # 6
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Quote (Skiro)
then help me get those astral staffs since i cant kill astrals myself

Go host one and i'll come! biggrin

 
SkiroDate: Sunday, 2010-08-08, 1:05:33 PM | Message # 7
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Quote (FreakShow)
Oh, and what realm etc.

northrend

@sage
cant get astral items if you desync every time:/

 
FreakShowDate: Sunday, 2010-08-08, 1:51:00 PM | Message # 8
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Yo I'm on northrend :D. Let me do last Thanatos (Should be in about 12 minutes he respawns).

PS. Just got leggy ace aaa


Are you in need of help? Drop a PM here on forums or /w Asuuriis on Europe.

2x "First official/Legit 999"-Title "winner"
 
badazzDate: Sunday, 2010-08-08, 4:20:09 PM | Message # 9
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done wink got him 3 astral staffs

ele lvl 999 **** u ******

if u wanna play a cot game
go find a damn bot coz i aint helping ya <3
 
FreakShowDate: Sunday, 2010-08-08, 4:49:20 PM | Message # 10
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Quote (badazz)
done wink got him 3 astral staffs

How can that be of any relevance to say, 2 and a half hour later, that you made sure he got 3 astral staffs.
NOTE: This isn't trolling, flaming, harrasing or any other thing in that area, I'm just pointing out that it was a completely useless post (I know topic went "off-topic" long ago, but that right there is just dumb).


Are you in need of help? Drop a PM here on forums or /w Asuuriis on Europe.

2x "First official/Legit 999"-Title "winner"
 
bud-bus-Date: Sunday, 2010-08-08, 10:51:19 PM | Message # 11
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This is gunna be the hardest hero to balance...gunna take a lil bit of work cool

When faced with two choices just simply flip a coin. Not because it settles the question for you, but because that one second it is in the air you suddenly know what you are hoping for.
 
PolarFireDate: Monday, 2010-08-09, 10:59:18 AM | Message # 12
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Why not make attack modifyers affect your summons
for example if u have 50% chance 6x crit.. give all summons 50% chance 60 times crit
or if u have lifesteal give all summons lifesteal... altho probably a pain in the ass to code it wuld make them actually useful
 
myrealDate: Monday, 2010-08-09, 11:48:26 AM | Message # 13
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say how much int does astral staf or cloth/ robes give?
 
SkiroDate: Monday, 2010-08-09, 12:35:03 PM | Message # 14
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Quote (myreal)
say how much int does astral staf or cloth/ robes give?

staff gives 150k int and robe 80k ;P

Quote (PolarFire)
for example if u have 50% chance 6x crit.. give all summons 50% chance 60 times crit

don't you think 60 times would be a bit op? xD

 
CerritusDate: Wednesday, 2010-08-18, 2:28:27 AM | Message # 15
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Suggestion, I haven't tried the summoner yet so this idea may not fit him, but from what I've seen, could you balance it by having some summons be pure tanks and other pure dps? Ex. the tank has a ton of hpts/armor, but no dps, whereas the damage summon has little to no armor/hpts but all damage. Limit set limits to the tank that would balance it (summon timer of 5 minutes, spell refresh of 4.5, max 1 at a time). Would make you a lot more careful with how you control them and such - seen it work in other games before.

Hmmm also, could make the tank and the dps summons dependent on the summoners stats. Tank gets more hpts when you have more, dps get more damage when you have more int or something. I'd think the attack speed of the summoner may need to be dropped (if it isn't already) so that his stats are making the summons do better more then himself.

 
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