Hey guys! Ok, probably noone on this forum knows me, but that can change.
I felt motivated to contribute something to this project, so I thought up a (I think) nice little (well, maybe not so little) hero - the Guardian of Vigor.
Name:
Guardian of Vigor
Model:
I'm not sure. Something that looks big, strong and vital. (Like a Wendigo, or a Tauren...)
Role:
Tank/Supporter
Stats:
Str (main attribute): 15, Agi: 6, Int: 3
Abilities:
Invigorate: (active)
Boosts a friendly unit's/hero's strength by infusing it with strong natural energy. Increases the target's attack damage, hp regeneration and armor for some time (1min?).
Aura of Savagery: (passive)
An aura that brings out the inner beast of the Guardian and his allies. Increases the hp regeneration and movement speed of affected units. Whenever a unit under the effect of aura of savagery is dealt damage by an enemy, there is a chance that the damaged unit will leash out and instantly hit the attacker back for some damage.
Determination: (passive)
Motivated by the fight for his friends and for his own survival and invigorated by the rush of adrenalin, the Guardian finds new sources of power inside him as he fights that help him to shrug off the hits he takes. Increases the Guardian's armor, and whenever the Guardian of Vigor is dealt damage, he has a chance to be healed for some hp, the amount depends on his strenght.
Vigorous Roar: (active)
Draws ancient energies from the earth to empower his allies with unbelievable forces. For some time (1-2min?), it increases the attack damage, armor, hp regeneration and mana regeneration of every allied unit/hero in range. Has a chance to heal all allies in range, the value is depending on the Guardian's strenght.
Essence of Vigor: (ulti, active)
The Guardian draws pure natural energy out of the earth, becoming a real avatar of vigor. Increases his strength and armor for a certain amount of time. While in this form, his chances to activate the random (triggered) effects of his other abilities are increased. (Base spell is Robo-Goblin)
3 of the spells need triggers, but they shouldn't be too hard to make.
Discuss please.