Spawn
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Whimsicalyuki | Date: Sunday, 2010-01-17, 2:41:53 PM | Message # 1 |
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| well i'm pretty sure there is a post like this somewhere else but i didn't really feel like checking, so if there is one, could one of the forum admin people erase this and if not then well keep it from being erased? Thank you in advance :P nao... on to my suggestion, have monsters like spawn if there's a player in that area at given intervals to fix the whole problem with corpse being resurrected and destroying respawn trigger, like in ff orpg, and uhmm it could possibly create or remove lag and reduce desync rates or raise them, i'd say in the beginning with no monsters the chances are that desync rates will be lowered, since the size will be a bit smaller on the RAM and whatnot >_< but if someone camps somewhere too long and can't kill them fast enough while not dying -someone with Royal Guardian for instance- it could pose a problem, so i'd say make a cap of how many monsters can be in an area before it stops spawning >_< just a thought :P
what would happen if Yuki was a vampire
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darkchaos | Date: Monday, 2010-01-18, 6:41:33 PM | Message # 2 |
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| I also had this idea in order to reduce the lag that is on the map due to many units, however the map is an open rpg -- this would suitit if it had areas such as tkok or whatnot... but here you can easily travel from one place to another... so I dont think it suits it that much.
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dothackking | Date: Tuesday, 2010-01-19, 8:11:52 AM | Message # 3 |
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| That is how FFOpen works (I know, no talking about other maps, I am just pointing out that other opens do have this feature), although it gets annoying, when you zone into an area you gotta wait ages for the mobs to appear.
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Whimsicalyuki | Date: Saturday, 2010-01-23, 11:42:47 PM | Message # 4 |
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| my idea on it is this, just make like different terrains for different areas, and when going into a different area show the difficulty of the area, suggested levels & # of players for that area and make the monsters spawn every 2 seconds or so with limit of around 50~100 or you know some number of enemies that aren't too bad for Crowd controllers like Elementalist but not really enough to lag you, oh and ummm a suicide command to go with it for heroes like royal guardian since he can't like kill very well but will like never die >_< mmmm what else did i envision for the spawn... oh right after all the players leave, make monsters that are suppose to be in that area, like uhmm if it's ogre area, make all those monsters disappear from map and not just that corresponding area so that they will be erased completely unlike in FFORPG where sometimes they spawn outside of the area of deletion and just stay there. mmm i think that was all but since it's nearly midnight where i am... I'll add stuff if i forgot them later >_<
what would happen if Yuki was a vampire
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darkchaos | Date: Sunday, 2010-01-24, 8:57:01 PM | Message # 5 |
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| Hmm, well in this game you can also have lots of vision on the map due to the castle of the Gods, and it would be weird looking at empty terrain with no monsters, lol. Quote my idea on it is this, just make like different terrains for different areas Dont they already have different terrain? Plus the whole map takes place in oen area, the plains of medea, not different areas like your thinking of. Quote and when going into a different area show the difficulty of the area, suggested levels & # of players for that area and make the monsters spawn every 2 seconds or so with limit of around 50~100 Isnt that like so overused that its not even original anymore? Quote suicide command to go with it for heroes like royal guardian since he can't like kill very well but will like never die I wanted to add that a few versions back but forgot :/ Quote That is how FFOpen works Well in my opinion, wouldn't cot rpg be even more open than ff open? All in all, I could implement this feature in the game, although I think itll look weird. More comments guys or should i make this a sticky post thread for more attention sicne its a rather good suggestion.
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Whimsicalyuki | Date: Monday, 2010-01-25, 6:13:59 PM | Message # 6 |
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| or you could have a few monsters here and there, and when people go in to that area, more monsters will spawn, with cap like i said, and umm when people leave, the place will reset making it so there's only about 10 monsters spread out so it doesn't look weird >_>. mmm yes they do have different terrain, but i was saying if there's going to be more spawns... you could actually separate terrains even more to provide more variety? like something around level 50 for creeps in normal instead of having to jump to ogres from those purple and pink weird squid thingies?
what would happen if Yuki was a vampire
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darkchaos | Date: Tuesday, 2010-01-26, 9:52:34 PM | Message # 7 |
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| Quote or you could have a few monsters here and there, and when people go in to that area, more monsters will spawn, with cap like i said, and umm when people leave, the place will reset making it so there's only about 10 monsters spread out so it doesn't look weird >_>. It'll still look weird because theres these huge gaps in between the monsters. Like "HUGE" gaps of empty space. SO then we increase the amount of monsters... and then we get the same result as we get now.Quote mmm yes they do have different terrain, but i was saying if there's going to be more spawns... you could actually separate terrains even more to provide more variety? like something around level 50 for creeps in normal instead of having to jump to ogres from those purple and pink weird squid thingies? Im confused... are you saying to make the terrain more different or to add another normal world leveling area?
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Whimsicalyuki | Date: Wednesday, 2010-01-27, 9:37:08 PM | Message # 8 |
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| like add another normal world leveling area so monsters wouldn't have so much space in between, like the boundaries SHOULD be empty, and there should be pathes to go to those places without aggroing everything >_< which might make the map look more developed(as in human stand point not map development) And really... who cares if there's biiig gaps betwween monsters? :P I don't think FF ORPG looks weird or even FF ERPG or mmm what else has that type of spawn... I forgot >_<, but out of all the rpgs I've played i've never thought map looked weird when there was no or almost no monsters >_> though I prefer some monsters to see how strong they are so i don't really.... go into a fight that'd kill me in 1 second >_< And I was saying make the different training spots different terrains like if you make a new one, make a path in between it
what would happen if Yuki was a vampire
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God_Of_Death | Date: Thursday, 2010-01-28, 2:37:45 PM | Message # 9 |
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| The jump could be removed by using the arena idea to make a weak training area as basic training.
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Whimsicalyuki | Date: Thursday, 2010-01-28, 6:13:35 PM | Message # 10 |
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| -pokes snipy 50k times softly and annoyinglike :P-
what would happen if Yuki was a vampire
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bud-bus- | Date: Friday, 2010-01-29, 2:23:55 AM | Message # 11 |
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| Since we're talking about spawns..I think maybe splitting up the taurens and ogres to the left and right respectively, then giving a like color coded flags or little #'s on the flags to indicate the level of that area..Just using the taurens and ogres as an example.. And the for respawning the mobs could just respawn in the same spot as they started in, instead of died in..?
When faced with two choices just simply flip a coin. Not because it settles the question for you, but because that one second it is in the air you suddenly know what you are hoping for.
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darkchaos | Date: Friday, 2010-01-29, 10:39:01 AM | Message # 12 |
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| Quote ..I think maybe splitting up the taurens and ogres to the left and right respectively Well won't it look kind of bland with only ogres alone and taurens alone? And besides, if this did happen, people would only farm at the taurens.Quote then giving a like color coded flags or little #'s on the flags to indicate the level of that area Three things wrong with that statement: 1. It will require a custom model. 2. I have no idea where to get one. 3. If you are suggesting I make one, i cannot make models.Quote And the for respawning the mobs could just respawn in the same spot as they started in, instead of died in..? Hmm...
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dothackking | Date: Friday, 2010-01-29, 11:11:15 AM | Message # 13 |
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| I used to know where to get models, let me see if that site's still up, I don't believe it is. I can't find it, the site used to be like wc3maps.com, back when mapmaking was popular.
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darkchaos | Date: Friday, 2010-01-29, 1:53:25 PM | Message # 14 |
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| No, i meant that I dont think hiveworkshop has such models.
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Whimsicalyuki | Date: Friday, 2010-01-29, 2:49:00 PM | Message # 15 |
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| mmm well you could just use the respawn system used by mm I think land of Ostrich uses it >_> like revives where you killed it but it doesn't require corpse, it's like the same thing with souls except without souls and they revive fairly quickly.. mm Hey I know why not make unkillable souls of monsters that will disappear in like 3 seconds and have the same monster pop-up like 5 seconds after the soul's disappearance? Edit: mmm well the main annoying thing about this spawn system we got now is that seers, and those level 18 weird lookingthings the faceless i think? revives things and well isn't that easy enough to remove from the map? and plus wouldn't it free up some space? even like a few bytes?
what would happen if Yuki was a vampire
Message edited by Whimsicalyuki - Friday, 2010-01-29, 2:50:38 PM |
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