1: I NEVER PLAYED dOTA! :P
2: these are general ideas to be put up and i just woke up when i said them (do my best thinking then) going to post a fire mage soon because 3 mages never hurts possibly more i like spellcasters
and as for the spells they are just ideas so the basic idea isnt made fun of they are their to be improved and possibly changed
and mages NEVER use melee
Added (12.06.2009, 9:06 Am)
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Fire mage (i had an inspiration !)
since other mages i added a natural ability fire mage should have a X Amount of fire dmg / s that affects when hit with a spell. It should be a X int that goes up with level such as (start .1X int) to (.75Xint) with a 5 second lasting effect (effects do not stack with different spellS)
spell 1: fire bolt (the natural except a twist make it a bigger size and cause it to stun for 5 seconds and do 4xint
spell 2: Flame stomp (make it a erruption of fire originationg from the caster causing 5.5Xint in a 600 AOE AREA
spell 3: Flaming spirals Sends 3 beams of fire intertwining like a chain causing 6X int and knocking it continues on thro the effected unit (goes 800 range)
ultimate: Gods fury (i may not be religious) but htis spell is self explanitory its just a mosh pit of evil. To give you a thought it does 12 X int in a 800 area casted for over 2 seconds and graphic = flaming balls faling fromt he sky meteors and just a bunch of nasty!
Added to light all lightning spells (360 spell and bolt) go thro enemys and coninute on for a certain range. another idea Arc creats an arc of lightning shocking a enemy
Added (12.06.2009, 11:44 Am)
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off topic but no reason to start a new thread!! iid like a dmg meter added + a heal meter added ( so priests dont feel left out :P) make the dmg meter to the using scientific notation so the #'s presented dont seem to rediculous ex 1.2231 X 10^9 tysame with heals (auto converts number given to it into scientific notation so lower numbers dont seem left out.