I got several suggestions for the map that i will name here Monsters
starters monsters
At level 1 there isn't much that you can kill as a newby. the monsters to the south east of town a slightly too hard to kill for a level 1. maybe make these slightly weaker and make the tuskarrs slightly harder to they are in between the forgotten ones and the nerubian spiders&ice trolls(the weak ones, not da's Dingo)? it should enable the low levels to like the map a little bit more.
New low chaos monsters
The sep from normal world to chaos world is very very large now. where you could easily kill the medean's at around level 150, there is no way you can kill demons until you either have aura of the gods or blade of blood and some demon/horror items. since higher levels have nothing of use in normal world, they are forced to go to chaos for them not to waste time. but when they do, some newbies could be unpleasantly surprised by the how strong chaos world is. that why i propose to have a new type of chaos monster:the genies. these should be beatable at around level 200 with items from the normal world (except for iron golem fist and aura of the gods since those are quite hard to get without help.) that way newbs don't have to be powerleveled all the the to roundabout level 400 to be able to kill things on their own, if a high level join. normally i don't mind doing this, but makes them miss quite a big part of this rpg. where they should be placed on the map i will name a bit later. the name is up for discussion of course(i personally don't really like the name genie but i couldn't think of something else)
Splitting up ogre/tauren/void area
The ogre/tauren in normal world are is quite large. i think it should be split in half to create more room for other creatures as well (like the genies in the previous part, but i will explain in the next part where they could be placed). i propose to split it straight down from the vengeful paladin stand cutting off about 1/3 of the area. the only real problem that would give is the fact that the ogre overlord is in that area, but if he is switched with the minotaur it would be fixed.
Moving demons
If the genie monsters are going to be implemented i would suggest putting them where the demons are now. The demons could move to the part cut off the void area and also take the tuskarr area. that way the void area on the chaos world is filled as well.
Assassins
Many has been said about them and a lot of people dislike them being in the map. thats why i shall keep it short about them, just a few short suggestions:
Decrease the number of them by half, then they can still kill afking people but bother the active people a little bit less.
Make them invulnerable, that way they can still attack you, but you don't misclick on them making your hero follow them instead of the monster you want to kill.
make their damage dependant of the area they spawn in. that would make them less irritating for the lower people while not changing a lot for the higher people.
Make the day last even longer. i think a 4:1 night/day ratio would be preferable over a 2:1 n/d. but don't make the day longer but make the nights shorter instead to reach this ratio.
Added (11.20.2009, 4:42 Pm)
---------------------------------------------
[message was too long so i am forced to split up my message]
Heroes
A lot of the older heroes are going to be revised so here are suggestions to boost a few heroes (i only have suggestions for heroes i personally played up to a relative high level):
Hellspawn
He currently has 4 skills that all suit him quite well in the normal world. i would suggest only 2 things:
His roar should be dependant of his strength in order to be useful in the chaos world. for the damage added like 0.5x strength in the lower levels of the skill up to 2.5x str max. the armor should be something like 0.1x agi at the max level.
There is room for a 5th skill for this hero and i would suggest something like a 20% block/evasion to make him into a true tank.
Worm hunter
He currently has 4 skills, some suit him, some absolutely need revision.
His beam is rubbish even in normal world so i would suggest adding +1x strength to this. i like the skill for him, but with it doing like 2k dmg at top level, it's no use.
His illusions suit him very very well, except for the part that the illusions could use a little buff. they currently take about 10000% damage and deal about 10% damage. i would suggest making the damage taken to 9000% and damage dealt to 25%. also upping the cooldown on this skill would be be nice( currently has a aprox 0.5 sec cd, 5-10 seconds would be reasonable) this skill also creates a large lag when casted, but this isn't the thread for that although i still wanted to name it
elementalist
This is a great hero that only needs one thing changed. it has been suggestion many times but his armor of the elements should be replaced to a somewhat weak damage spell with short cd. something like 2-3 x int and half the cd as lightning ball seems fine. lowering the overal cd on all the skills by 10x would be nice as well since with this hero there is a lot of waiting right now, making it a somewhat boring hero to play.
Added (11.20.2009, 4:42 Pm)
---------------------------------------------
[message was too long so i am forced to split up my message]
Other things
Quests
more quests
a few more chaos quests would be nice since there are only 2 right now. I think dark already knows this, but i still wanted to state the obvious
iron golem fist/chaotic necklace
This quest simply takes a lot of time and is not necessarily hard. by reducing the amount needed to maybe 4-5 or else making the drop rate slightly higher you could reduce the amount of irritation this quest sometimes gives. specially the iron golem fist quest where the iron golem ores don't save and only drop from first kills on monsters...
A way to retrieve souls
This suggestion will be rather vague since i haven't really made up my mind about it yet but here it goes anyway. Sometimes a chaotic soul boss accidentally get killed but immolation or something like that. maybe there should be a way to retrieve it from somewhere and make the boss respawn again. of course this should be very hard to do but sometimes you wish you could do this. you could make something like a third world, a sort of Tartarus world. units like astrals maybe even a step above that would be here and you would have to do a quest to get back a soul. this world would only be temporarily as no mortal can survive in such a world of course. the world should cause massive life degeneration. once all heroes have died, or a soul has been retrieved the world reverts to the chaos world.
This would be about it for now, i had some more things but i forgot about them ill post them later when i can think of them. Also, english is not my first language and i'm currently ill so don't blame me for spelling and specially the grammar, i know they will be very very bad right now