Anyway, how about another way of thinking about this? Perhaps each item gives a certain stat to a set (say, if a set has Chain then it has some evade
Not going to happen. The set will have the clickable (making each item have something with it would take that much longer).
Chain set will have a small evade, because the item used to make it already has a small evade % When faced with two choices just simply flip a coin. Not because it settles the question for you, but because that one second it is in the air you suddenly know what you are hoping for.
It does DC. If you have several items that give evade your evade % becomes higher. It doesn't stack on a 100% basis, but I know there was a formula for it, just like with crit. Brony Forever. Favorite characters: Chrysalis, Twilight, Luna, Discord, Applejack, Rainbow Dash, Trixie. Favorite pairings: TwiLuna, CelestiCord, Twixie, AppleDash, TwiDash, Flutterdash.
This is how I've been told evasion works: if you have 2 items that give 50% each that would give 75%. First item gives 50, then the 2nd item gives only 25% because it gives 50% of 50 (the percent chance that you will get hit).
Another example: 2 items with 10 and 30 evasion, the 30% is taken into account 1st (the higher % always is), so the 10% gives only 7% (1/10 of 70) so a total of 37%
Anyways, back to ideas...please... When faced with two choices just simply flip a coin. Not because it settles the question for you, but because that one second it is in the air you suddenly know what you are hoping for.
make chain windwalk Rest in Peace...Josey The DoG Wales... http://www.youtube.com/user/hero12345333 Visit my youtube channel :) http://www.swagbucks.com/refer/GhostWolf223
I heard evade stacks in the % to get hit part, so 90%*90% is you get hit 81% of the time. I know it's stupid to have it stack additively, because then you can easily get high %s of evade, but I thought it was multiplicative at least.
Suppose we'll have to do a long series of tests about that....
(Possible test map: Unit, no regen, multiple evades, 1k hp. other unit, requires mana to attack, 1k mana, really fast attack speed. When runs out of mana, can no longer attack. Check HP of the 1k hp guy and [{current hp-max hp}/max hp=final evade% {appox}], no?) Malevolent criminal I, when the vision paints my mind. Cross the invisible line... ...and you'll be paid in kind.
I did read, but I still think we should do our own tests. One testmap is hardly proof that it doesn't stack (yeah I'm just being stubborn, but eh) Malevolent criminal I, when the vision paints my mind. Cross the invisible line... ...and you'll be paid in kind.
I heard evade stacks in the % to get hit part, so 90%*90% is you get hit 81% of the time. I know it's stupid to have it stack additively, because then you can easily get high %s of evade, but I thought it was multiplicative at least.
Suppose we'll have to do a long series of tests about that....
(Possible test map: Unit, no regen, multiple evades, 1k hp. other unit, requires mana to attack, 1k mana, really fast attack speed. When runs out of mana, can no longer attack. Check HP of the 1k hp guy and [{current hp-max hp}/max hp=final evade% {appox}], no?)
Evasion is like Spell Resistance - it was hardcoded by Blizzard specifically not to stack, along with Spell Resistance to prevent people from gaining psuedo-invulnerability in any map by simply spamming spell resist/evade items.
I'm not exactly sure why they allowed crit to stack - possibly because there are no crit items in ladder (at least, I can't think of any default non-campaign items that give it). Yours truly, Count Vlad Tepes Dracula III (But you can just call me Drac.)
Now, IDEAS PLEASE! When faced with two choices just simply flip a coin. Not because it settles the question for you, but because that one second it is in the air you suddenly know what you are hoping for.
I thought spell resist stacked to a degree, armor type, one item, and skill......
Shame that evade doesn't stack at all. It also means Battlemage's chain PF is useless, seeing how he has a 20% evade innate...
ANYWAY....ideas.... Perhaps (for chain) a chance when hit to go invul for like.....a half second? Quarter? Demon % would be like....2%, and Astrals would make it like 20-25% (but it lasts a whole second!) Malevolent criminal I, when the vision paints my mind. Cross the invisible line... ...and you'll be paid in kind.
orrrrrrr something cool >:( like avatar >:O Rest in Peace...Josey The DoG Wales... http://www.youtube.com/user/hero12345333 Visit my youtube channel :) http://www.swagbucks.com/refer/GhostWolf223
Uhm....sorry....don't study every single skill in the game....which one's this...?
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beserk
Bonus attack speed (like we need it?) to take extra damage......WOOT USELESS!!!
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cripple
Perhaps useful for bosses, useless 90% of the time (perhaps even 95%)
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Great, now we all want an item that may or may not eventually make us as big as Chaos. Thanks for blocking my view with something that wasn't even useful Malevolent criminal I, when the vision paints my mind. Cross the invisible line... ...and you'll be paid in kind.
that would be very helpfull Rest in Peace...Josey The DoG Wales... http://www.youtube.com/user/hero12345333 Visit my youtube channel :) http://www.swagbucks.com/refer/GhostWolf223
That's an idea.. Need to keep it from being over powered...but yeah..
Examples: Demon Set 1 sec, 300 Aoe, slows enemies MS & AS by 10% With a 50 sec CD
Horror Set 2 sec, 350 Aoe, slows enemies MS & AS by 15% With a 50 sec CD Despair Set 3 sec, 400 Aoe, slows enemies MS & AS by 20% With a 50 sec CD Void Set 4 sec, 450 Aoe, slows enemies MS & AS by 25% With a 50 sec CD Hell Set 5 sec, 500 Aoe, slows enemies MS & AS by 35% With a 50 sec CD Existence Set 6 sec, 600 Aoe, slows enemies MS & AS by 45% With a 50 sec CD Astral Set 8 sec, 700 Aoe, slows enemies MS & AS by 60% With a 50 sec CD
When faced with two choices just simply flip a coin. Not because it settles the question for you, but because that one second it is in the air you suddenly know what you are hoping for.