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Sets & their stats
bud-bus-Date: Thursday, 2011-07-07, 7:00:29 PM | Message # 1
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---UPDATE #4---
CHANGES WILL BE RED'D!

I've changed out boulder for life drain (which i think is magic damage?) and tweaked the mana shields, although they probably need to be tested.. Whoever adds this can test it out..


This is just a rough guess of what the stats of the sets should be around...you can change them, but Imo keep it close to these stats, and the same prices and item requirements as in game...

In my opinion all sets should be unique: that is that you can only use 1 set. So for example: you can't use Astral & Existence at the same time. You gotta drop your Existence set, then pick up your Astral.


DEMON:

heavy/full plate set
25k dmg/3k str/8k armor/3k HP regen
(Clickable: Warstomp 1 sec 300 AoE CD=80)

short sword/plate set
20k dmg/5k str/4k armor/3k HP regen

(Clickable: 30k Life Drain 3 sec 1000 cast range CD=60)

dagger/leather set
15k dmg/25k agi/2.7k armor/2k HP regen
(Clickable: Windwalk 2.5 sec CD=30)

bow/leather set
50kdmg/7k agi/2.5k armor/1k HP regen
(Clickable: Windwalk 2.5 sec CD=30)

staff/cloth set
2500dmg/25k int/1.5k armor/600 HP/MP regen
(Clickable: Mana shield 6 dmg/mana)


HORROR:

heavy/full plate set
120k dmg/5k str/13k armor/5k HP regen
(Clickable: Warstomp 2 sec 350 AoE CD=80)

short sword/plate set
80k dmg/10k str/7.5k armor/5k HP regen

(Clickable: 70k Life Drain 3 sec 1100 cast range CD=60)

dagger/leather set
20k dmg/100k agi/5k armor/3k HP regen
(Clickable: Windwalk 5 sec CD=30)

bow/leather set
120k dmg/10k agi/4.5k armor/2k HP regen
(Clickable: Windwalk 5 sec CD=30)

staff/cloth set
30k dmg/50k int/2k armor/1k HP/MP regen
(Clickable: mana shield 10 dmg/mana)


DESPAIR:

heavy/full plate set
200k dmg/25k str/22k armor/6.5k HP regen
(Clickable: Warstomp 3 sec 400 AoE CD=80)

short sword/plate set
175k dmg/30k str/14.5k armor/6.5k HP regen

(Clickable: 120k Life Drain 3 sec 1150 cast range CD=60)

dagger/leather set
130k dmg/125k agi/8k armor/3.5k HP regen
(Clickable: Windwalk 7.5 sec CD=30)

bow/leather set
250k dmg/30k agi/7k armor/2.5k HP regen
(Clickable: Windwalk 7.5 sec CD=30)

staff/cloth set
65k dmg/80k int/5k armor/1.75k HP/MP
(Clickable: Mana Shield 15 dmg/mana)


VOID:

heavy/full plate set
260k dmg/35k str/32k armor/8k HP regen
(Clickable: Warstomp 4 sec 450 AoE CD=80)

short sword/plate set
215k dmg/50k str/23.5k armor/7k HP regen

(Clickable: 200k Life Drain 3 sec 1200 cast range CD=60)

dagger/leather set
150k dmg/160k agi/10k armor/4k HP regen
(Clickable: Windwalk 10 sec CD=30)

bow/leather set
310k dmg/50k agi/8.5k armor/3k HP regen
(Clickable: Windwalk 10 sec CD=30)

staff/cloth set
70k dmg/110k int/7.5k armor/2.1k HP/MP
(Clickable: Mana Shield 20 dmg/mana)


HELL:

heavy/full plate set
600k dmg/50k str/55k armor/13k HP regen
(Clickable: Warstomp 5 sec 500 AoE CD=80)

short sword/plate set
450k dmg/75k str/39k armor/12k HP regen

(Clickable: 350k Life Drain 3 sec 1300 cast range CD=60)

dagger/leather set
350k dmg/250k agi/27k armor/8.5k HP regen
(Clickable: Windwalk 12.5 sec CD=30)

bow/leather set
650k dmg/60k agi/25k armor/7k HP regen
(Clickable: Windwalk 12.5 sec CD=30)

staff/cloth set
230k dmg/300k int/20k armor/4k HP/MP
(Clickable: Mana Shield 26 dmg/mana)


EXISTENCE:

heavy/full plate set
800k dmg/90k str/85k armor/23k HP regen
(Clickable: Warstomp 6 sec 550 AoE CD=80)

short sword/plate set
725k dmg/100k str/65k armor/18k HP regen

(Clickable: 600k Life Drain 3 sec 1400 cast range CD=60)

dagger/leather set
600k dmg/380k agi/43k armor/11k HP regen
(Clickable: Windwalk 15 sec CD=30)

bow/leather set
900k dmg/150k agi/38k armor/10k HP regen
(Clickable: Windwalk 15 sec CD=30)

staff/cloth set
325k dmg/375k int/32k armor/6k HP/MP
(Clickable: Mana Shield 35 dmg/mana)


ASTRAL:

heavy/full plate set
3.5mil dmg/200k str/240k armor/50k HP regen
(Clickable: Warstomp 8 sec 600 AoE CD=80)

short sword/plate set
2.9mil dmg/275k str/180k armor/35k HP regen

(Clickable: 1M Life Drain 3 sec 1500 cast range CD=60)

dagger/leather set
3.3mil dmg/700k agi/94k armor/24k HP regen
(Clickable: Windwalk 20 sec CD=30)

bow/leather set
4.1mil dmg/350k agi/88k armor/22k HP regen
(Clickable: Windwalk 20 sec CD=30)

staff/cloth set
1.9mil dmg/580k int/80k armor/13k HP/MP
(Clickable: Mana Shield 45 dmg/mana)


When faced with two choices just simply flip a coin. Not because it settles the question for you, but because that one second it is in the air you suddenly know what you are hoping for.
 
GhostWolf223Date: Thursday, 2011-07-07, 8:16:30 PM | Message # 2
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I THINK!...
( admin deletes post)

xD jk but umm

for the str sets you could have increased Regain and mabey 0.01% bash on later sets or something
for agi sets have a stun or damage ability like 9% to attack twice in one hit
Int sets a weak manashield of somekind or mabey even teleport/invis :O


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Sandman366Date: Thursday, 2011-07-07, 8:53:34 PM | Message # 3
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Quote (bud-bus-)
Lemme know what you think..

I have a bad habit of doing so even when not asked.

Bud, sorry, you need all of the combinations. I know that there are currently some heroes with PFs that don't match up with all of the sets we have currently, like I think shortsword/chain is Battlemage-yet doesn't have a matching set I believe. And yes, I realize that's 25 combinations, but if DC plans on ever expanding hero variety (or the next guy after him in line to mod CoT), we should have all of the combinations.

I realize this is a little nitpicky, but specify what kind of regen? I understand in 99% of cases on FoC people will want HP regen, BUT, in the RARE case someone WANTS mana regen, it could be specified.

I also think Wolf's onto something with manashield, perhaps really weak early on and gets stronger as you go up? (Like, 5 damage per mana for Demon set, and 2k damage per mana on Astral set? Just spouting examples)

Regen seems a little strong, especially for Robe/Staff, considering I don't think they actually GET regen until, like, Void.....or maybe even Hell....

Yeah they should have some kind of effect on sets, DPS is probably an extra crit of some sort (5% 12.5x crit anyone? ....no? ....something like that?) For tank I'm thinking either a really nice Taunt or a damage reduction (but with RG probably not...), maybe a % hp regen? Demon could be like.. 0.01% HP regen, and Astral could be .5%, maybe even 1% regen. But Manashield on Int just seems the best way to go, and maybe with some bonus MP regen too?

I've got a thought on 'balancing' mana regens. Anything with Staff gets a low-med bonus, anything with Robe gets a med (ish) bonus, and Staff/Robe gets med-high bonus.
Also sets with Plate get a med(ish) HP regen, and Full Plate gets lots of armor with med to medhigh hp regen.
Maybe guys with Leather should get a slight evade bonus (they're just so agile! Lol) while Chain gets a NICE evade bonus-nothing OP, just definitely worth getting the set for.

You asked for thoughts, and that's all I got for now....


Malevolent criminal I,
when the vision paints my mind.
Cross the invisible line...
...and you'll be paid in kind.
 
bud-bus-Date: Thursday, 2011-07-07, 11:04:38 PM | Message # 4
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Updated. Thanks for Ideas.
Ps. Mana shield is/becomes OP with how high INT gets (and the mana regen). Besides that makes int heroes tanky, I'm just giving them a way to avoid death..


When faced with two choices just simply flip a coin. Not because it settles the question for you, but because that one second it is in the air you suddenly know what you are hoping for.
 
darkchaosDate: Friday, 2011-07-08, 3:01:06 AM | Message # 5
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THe mp regen is useless though. nothing needs mp regen currently. maybe we can get the mana sheild to work somehow? as it goes down pretty fast since it ahs no armor.

 
GhostWolf223Date: Friday, 2011-07-08, 6:22:20 AM | Message # 6
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i was thinkin like really really low mana regain like

0.001% damage per 2 points of mana or something lol

along those lines >.<


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Visit my youtube channel :)
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Sandman366Date: Friday, 2011-07-08, 9:43:51 AM | Message # 7
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Aside from Grim Reaper (who has a crazy weak manashield, it's like 2 mana per damage) nobody really needs lots of MP regen, but if we got sets to have some kinda weak manashield to go along with it that could make it useful for any int people
Even at 2k damage per mana, that's not OP if you think about it. Lets say Night just fell, so you've got Sins out. basically 20m damage, 22m on their crits (I think) which are VERY often, so let's say an average of 20.5m damage per attack, and 2.5 attacks per second (I'm just making up numbers here lol). IF Chaotic Damage Type doesn't count in this example, then they deal around 25,625 mana per second, PER sin. BUT, here's where it all depends on when attack types are figured in: if the 325x is figured in for mana shield too, then that's 8,328,125 mana per second that you lose.
And that's just my example for Astral set, but by the time someone has Astral set they can probably kill just about anything in the game without too much trouble, most tanks don't think of sins by the time they have exist items, int people wouldn't need manashield to tank sins for a few minutes but with it they could probably survive the whole night easily.

No other thoughts coming to mind yet....maybe some food can help....


Malevolent criminal I,
when the vision paints my mind.
Cross the invisible line...
...and you'll be paid in kind.


Message edited by Sandman366 - Friday, 2011-07-08, 10:46:48 AM
 
bud-bus-Date: Friday, 2011-07-08, 10:26:13 AM | Message # 8
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Quote (Sandman366)
if the 325x is figured in for mana shield too, then that's 8,328,125 mana per second that you lose.
And that's just my example for Astral set

It'd have to be tested a couple of times to get a balanced mana shield...but I still don't like the idea of mages becoming tanky...
No update: edit your old post (all you talked about was mana shield -_-
@dark PLEASE code these sets in jazz! don't wanna lag everytime some1 goes to use a clickable spell ;)


When faced with two choices just simply flip a coin. Not because it settles the question for you, but because that one second it is in the air you suddenly know what you are hoping for.
 
DestekDate: Friday, 2011-07-08, 12:45:20 PM | Message # 9
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Hmm i think the same, mages are supossed to KILL FAST, or DIE FAST =D !
 
Sandman366Date: Friday, 2011-07-08, 3:46:11 PM | Message # 10
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Taking 2 hits and having 16 hp left (from 5m) from Horrors (with 3 Demon Robes) doesn't constitute quite fair to me. Granted this is a little lopsided, however the point stands.
And Destek, one word: Battlemage. He's int, he's a MAGE by name, and can't use any int items. (He's swortsword and chain, I think he should be allowed staff and robe on top of that, being a sort of hybrid warrior/caster). But that's not this topic.

I think the Staff/Robe sets look nice, even if the int seems slightly high (and the horror damage also seems quite the jump from the demon set, or is that just me?)


Malevolent criminal I,
when the vision paints my mind.
Cross the invisible line...
...and you'll be paid in kind.
 
darkchaosDate: Friday, 2011-07-08, 6:09:18 PM | Message # 11
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the point of mana sheild is to make some use for mana, while at the same time making mages not tanky

 
bud-bus-Date: Friday, 2011-07-08, 9:49:43 PM | Message # 12
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Quote (darkchaos)
the point of mana sheild is to make some use for mana, while at the same time making mages not tanky

Fair enough, but WE HAVE TO TEST IT. I really don't wanna see people with retardedly strong mana shields running around...I'll put up some numbers for each set, and we can test out those numbers...

UPDATED AGAIN


When faced with two choices just simply flip a coin. Not because it settles the question for you, but because that one second it is in the air you suddenly know what you are hoping for.
 
darkchaosDate: Saturday, 2011-07-09, 0:39:51 AM | Message # 13
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also, evasion of 20% is what chaimail people get at azazoth items

 
GhostWolf223Date: Saturday, 2011-07-09, 8:20:13 AM | Message # 14
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hmm

boulder kinda is usless =/

i mean really single target stun >.>

i think it should be 100% thunderclap or something so enemy cannot move but still attack
it should deal moderate damage with like 2 seconds :P


Rest in Peace...Josey The DoG Wales...
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Visit my youtube channel :)
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bud-bus-Date: Saturday, 2011-07-09, 8:43:35 AM | Message # 15
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Quote (GhostWolf223)
boulder kinda is usless =/

i mean really single target stun >.>

i think it should be 100% thunderclap or something so enemy cannot move but still attack
it should deal moderate damage with like 2 seconds :P

Savior already has a clap. Boulder is great against bosses or for example if your lvl 390-400 and trying to kill a horror wolf for their items...Stun is always useful. It supports the tank. Discussion's over on that topic.
Quote (darkchaos)
also, evasion of 20% is what chaimail people get at azazoth items

Yeah, and every1 has a clickable, so going with windwalk > evasion.

Just did about 3 hrs of work on the rest of sets...will be up later today...


When faced with two choices just simply flip a coin. Not because it settles the question for you, but because that one second it is in the air you suddenly know what you are hoping for.
 
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