I'm going to start out a bit off topic. Yeah, but I have good reason. I dislike the Forgotten in the first place due to them taking up the best base in the map. Easy to Sin-proof, tons of trees, and a little wiggle room. Even a chance if Legion drops in for you to be safe. Such is not the case with like, any other base. On topic...
I think somewhere DC was saying he wanted ideas on Forgotten drops, I'm going to say I think only their Hero(es) should drop items. Too easy to get otherwise,those troops spill out far enough from the base that they could be easily annihilated with the right team.
The Leader should drop really strong (nearly rigged) Str boosting weapons and armor, the Heavy/Full Plate/(Plate?) dropper. Maybe a dagger as his "backup weapon".
They may be Forgotten, but they must know something. They have a Leader, they have Spells, why not a "master spellcaster" type of thing? A guy that is the go-to guy for learning. This guy would drop the staves and cloths/robes obviously, and something of his drops would give a teleport that works in the Chaotic, and perhaps even the Normal world. Right now the only people with teleports that work in Chaotic are the Warden, (kinda useless,) the Battlemage (tele and his 20% evade are like, his best skills, and even the tele has long CD), and the Saviour who has also really short range teleport. So it isn't that easy to get around, even more so in Chaotic Heavy Snow or worse, the Chaotic Hurricane (or maybe Lagicane, since it lags a bit too.)
I'm guessing some Forgotten like to be more of raiders or scouts, not all of them want to just waltz in and say "This is my place now!" I bet. So perhaps a raider leader who drop Chains and Short Swords, with the Scout leader guy dropping bows and leather.
I realize is a lot to just toss out, going from one hero to like four, but the Orcs at one point could get like 8. (Granted only 4-5 were really hard, but they still had a ton of them.)
Also I realize I'm not giving any sort of specifics, other than that teleport (we could really use one, and they are the Forgotten, and they do have an army that could easily take over the Astrals,) however I did make a little outline for all of the drops and droppers. On top of all of this they need reduced drop %s, since they don't have a 15 minute timer I'm guessing, they just revive them at the building like us (usually, charging easily over 100 plats for a quick revive is a ripoff.)
(And if anyone thinks this is stupid, I can't say all of it's a great idea. Personally I think the raiders and scouts are a little odd myself, why would they need them? I mean they could assault the rest of the map at once, and STILL win overwhelmingly.)