Alright. Only problem I can see is that you havn't sent me the map, or just the triggers if you prefer that. Brony Forever. Favorite characters: Chrysalis, Twilight, Luna, Discord, Applejack, Rainbow Dash, Trixie. Favorite pairings: TwiLuna, CelestiCord, Twixie, AppleDash, TwiDash, Flutterdash.
Edit: it hasn't even been 20 minutes and I already hate the way you created the colo triggers. Going to take a while to clean them up due to the sheer amount of things I have to sort out.
Edit2: here's the log of what I've done so far. It's not much considering what I could have done, but I've been lazy.
Nothing is changed in the original triggers unless one is specified.
Fixed a part of code in the 'Begin Evil World' trigger that made the game remove the goddess auras (guessed this was a bug since there was an if-statement). If the medean nation is destroyed, a new Velreon Guard is created in the Medean Mine. Doesn't stop it from being gone for the remainder of the game if it dies before creating the nation. Created all 'Alexeng_...' variables for easier referancing. Created the 'Alexeng' category to keep track on my triggers. New Colosseum dialog system. It no longer uses over 50 variables. The menu to invite players for Team Survival/PvP is updated every second with different texts displaying whether a player can or has joined. PvP starts when someone accepts, and you can only ask 1 person at a time. New Colosseum wave spawn system. Should be easier to add/edit/remove waves now. No more waves getting stuck. Changed some waves: Solo Normal, Wave 10 -Replaced Demonic Beast Overlord(10 spawns) with Demonic Beast Lord. Solo Normal, Wave 18 -Replaced Wizard Apprentice with Wizard Journeyman. Solo Hard, Wave 7 -Increased spawns from 9 to 19, due to wave 5 having 10 spawns. Team Weak Chaotic, Wave 17 -Replaced Master Skeleton(9 spawns) with Master Fire skeleton. No sense in having 2 Master Skeleton spawns in 1 wave. Team Hard, Wave 12 -Decreased spawns from 12 to 9, due to wave 13 also having 12 spawns. Team Hard, wave 17 -Increased spawns from 4 to 7, due to wave 16 having 5 spawns. Team Very Hard Chaotic, General -Added Doom Lord to the gold reward list. It takes the place of Doom Avatar (700,000 gold) while Doom Avatar gets a new gold reward of 760,000 to follow the pattern.
PS: For the "nospawn" thing on waves, wouldn't it be better for one trigger to constantly send stuff from the spawn area to the other area? And just have the other triggers only make the things? It just feels like current system spawns, then sends. I remember in SC1 making a map (a really crappy one) where I had one side spawn then send in the same trigger, and the other side only spawned and had another trigger send, and the one with one to spawn and one to send worked much better than spawn&send triggers. Malevolent criminal I, when the vision paints my mind. Cross the invisible line... ...and you'll be paid in kind.
If the medean nation is destroyed, a new Velreon Guard is created in the Medean Mine. Doesn't stop it from being gone for the remainder of the game if it dies before creating the nation.
win.
Rest in Peace...Josey The DoG Wales... http://www.youtube.com/user/hero12345333 Visit my youtube channel :) http://www.swagbucks.com/refer/GhostWolf223
If the medean nation is destroyed, a new Velreon Guard is created in the Medean Mine. Doesn't stop it from being gone for the remainder of the game if it dies before creating the nation.
Quote (GhostWolf223)
win.
It is possible, however, I think, to have multiple Medean Nations this way.
Make Nation, manually kill Guard, kill Nation, revive Guard, have someone else get Guard. Nice, we now have multiple Velreon Guards. Just do what I just said 2-3 more times and we could have a Medean Nation FH.
Malevolent criminal I, when the vision paints my mind. Cross the invisible line... ...and you'll be paid in kind.
The trigger explodes all units when your home is destroyed, so no corpse = no revive. Still going to try it out tho, and I have a few solutions in mind if you can revive him. But the final decision lies with DC, so we might not see this trigger in the next version.
On a side note: I finaly got out of my lazy-ness and finished the wave setups, so once I'm done with the start/spawn triggers I can try it out. Also fixed the bug with Doom Lords not giving any gold.
Destroyed home sometimes seems to only kill units instead of remove. And anyway, that's why you kill him before killing home. So there's still a corpse. So you'd have to make him have no corpse or remove his corpse (which I'm sure is possible) Malevolent criminal I, when the vision paints my mind. Cross the invisible line... ...and you'll be paid in kind.
Ah, ok. Next time I post one I'll be done, just felt like giving you guys an update. Oh, and I really do hate the way you created the colo triggers, the lack of variables for spawning the unnessecary ones for the dialog almost made me shudder. :p Brony Forever. Favorite characters: Chrysalis, Twilight, Luna, Discord, Applejack, Rainbow Dash, Trixie. Favorite pairings: TwiLuna, CelestiCord, Twixie, AppleDash, TwiDash, Flutterdash.
Ah, ok. Next time I post one I'll be done, just felt like giving you guys an update. Oh, and I really do hate the way you created the colo triggers, the lack of variables for spawning and the unnessecary ones for the dialog almost made me shudder.
Could you please tell me there's a way to remove all of the "Gold Earned" crap that we currently have and give it a counter in the corner? Like a little box? (Like the Item Removal timer). Sorry, I just absolutely hate it. It's impossible to tell what anything's stats are unless you can see it in normal WC3 stuff. If HP is too high, can't tell what it is. Also can't tell current EXP rate too.
Malevolent criminal I, when the vision paints my mind. Cross the invisible line... ...and you'll be paid in kind.
Can try, but can't promise anything. Gtg now anyway, so we will see if I can't do it tomorrow. Brony Forever. Favorite characters: Chrysalis, Twilight, Luna, Discord, Applejack, Rainbow Dash, Trixie. Favorite pairings: TwiLuna, CelestiCord, Twixie, AppleDash, TwiDash, Flutterdash.
Message edited by Alexeng - Wednesday, 2011-04-27, 4:15:45 PM
Oh, DC, that is okay with you right? To swap to that? It would make things so much nicer Say you wanna see what the HP of something is, well, you can't. Nor can you see your own HP. Nor can you see much of anything past what general % of HP you/they have. Malevolent criminal I, when the vision paints my mind. Cross the invisible line... ...and you'll be paid in kind.