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Official Bug Reports 1.22B
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| darkchaos | Date: Thursday, 2012-04-26, 11:25:31 PM | Message # 31 |
 Mapmaker
Group: Lead Designer
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| well i guess never have red or blue playable. seeing as i cant access the player editor in the world editor (if i try to open player editor in we my world editor stops responding. damn you waugriff!)
although i cant see how this would make any difference in theory. There is no theroretical difference between all the players, red, blue, teal, purple, etc... They should al be the same. The triggers all call them evenly and one is not more biased than the other.
Thinking back, every time i tested the map i tested as red. No matter what, i could not get rid of these weird ass bugs that kept appearing for no fucking reason whatsoever and totally dissuade me from making the map as i couldnt find any way to fix them.
Wondering if closing red and blue remove the "irregular elements" in the game. Hmm, if thats true, than that would be a miracle solution and may bring this map back to life.
Zerynax you have saved cot. I congratulate you sir. +rep
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| Zerynax | Date: Friday, 2012-04-27, 0:35:53 AM | Message # 32 |
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| Ok, did a new go today, I was mostly playing as the last 3-4 colors while doing the major part of the testing, now I tried as teal, it worked brilliantly, but during the 2nd Struggle round the delay bug occured (Had already done it fully once, no issues), the other colors besides Blue, Red and Teal did not get struggle delay from 10++ consecutive rounds of Struggle, although it is a 50/50 that it was just pure luck that prevented it, but thinking back to the exp bug with Red in the earlier versions, there might be something in there.
(The set level bug does not occur, nor does any of the other bugs that seems to be color-related, but the Struggle delay can occur)
And if you had some explicit bugs while testing as red I guess try as another color, say orange, and see if those bugs are still there, might be some, but from my current testing which is still ongoing it resolves some of the weirder bugs.
Added (2012-04-27, 0:21:04 AM) --------------------------------------------- It's the parts about the sets that keeps amusing me, seeing as the same set made with red (Hell and Void required 999 then, the Dagger/Leather ones as an example.) made with Orange has the appropriate level requirement it claims it should have, next on the list is making the Despair set to see if it's still sub-par to the Horror one if made as another color, after that all I have left to test is the Astral set, but that does require 999 anyways so does not matter if the level-bug is there or not :P
Added (2012-04-27, 0:22:49 AM) --------------------------------------------- The thing that I keep wondering about though, is how a color can bug the game, I've never experienced that in any map I've made (Never made any "really" advanced maps) or played has had color bugs except one rpg that made you unable to pick a hero as red, blue or purple :P
Added (2012-04-27, 0:23:30 AM) --------------------------------------------- I'm also currently testing right now to see how things work out, thank god for Sand's helpful advise on how to play alone so I don't have to keep rehosting online ever 2 hours lol
Added (2012-04-27, 0:33:19 AM) --------------------------------------------- Oh, and to go a bit lawyer on you: I reserve the right to go back on any statements I have previously made, I am at no fault for any misleading information I might have contributed to this post, any contributions I have made to this post is from my own experience and may/may not apply to other players.
I've always wanted to say that
Added (2012-04-27, 0:35:53 AM) --------------------------------------------- Oh, and if trying as other stuff actually resolves a bit of the brickwalls you've been hitting with the map and you end up doing something, can you PLEASE do something about the absurd amount of armor the Gods, Angels and Omniscent Beings in Struggle has? Any class without a Dmg = "stat" x X abilities are fucking useless against them, they can't do shit :/
Message edited by Zerynax - Friday, 2012-04-27, 0:38:23 AM |
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| darkchaos | Date: Friday, 2012-04-27, 0:40:14 AM | Message # 33 |
 Mapmaker
Group: Lead Designer
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| but i like teh armor D:. inf struggle will be revamped anyway.
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| Zerynax | Date: Friday, 2012-04-27, 2:32:36 AM | Message # 34 |
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Stage 1
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| Oh yeah DC, if anything you want me to test comes to mind, just tell me, if it's something that "might" be glitched by those damn abusers, just PM it to me, I hate those abusers!
I'm probably going to be putting at least 10-15 hours into Cot today so :PAdded (2012-04-27, 2:32:36 AM) --------------------------------------------- Oh, another thing: is it intended that items with Crit stacks? Like, the actual crit chance stack?
Since my MR as of now has a grand total of 233% crit if it adds together, and I'm fairly certain that is actually correct, seeing as I crit on every single attack lol.
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| GhostWolf223 | Date: Friday, 2012-04-27, 5:34:11 AM | Message # 35 |
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| wait wait wait havn't we complained about red and blue slots for monthes now? lol
Rest in Peace...Josey The DoG Wales... http://www.youtube.com/user/hero12345333 Visit my youtube channel :) http://www.swagbucks.com/refer/GhostWolf223
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| Zerynax | Date: Friday, 2012-04-27, 6:00:12 AM | Message # 36 |
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| I guess elaborating a bit more than "red and blue is bugged" or something similar is quite helpful, although I could not see any posts (Yeah, I'm not going to read over 5k threads, really) in the couple of hundred I went over that seemed to be related to this kind of stuff :P
PS: Yes, I was exaggerating (think that's how it was spelled :P) with the amount of threads to look through.
Message edited by Zerynax - Friday, 2012-04-27, 6:02:50 AM |
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| darkchaos | Date: Friday, 2012-04-27, 8:46:57 AM | Message # 37 |
 Mapmaker
Group: Lead Designer
Messages: 1190
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| theres some formula for the crit chance. think its in the faq section.
nvm found it: http://pomfoc.ucoz.com/forum/23-502-1
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| Sandman366 | Date: Friday, 2012-04-27, 1:58:07 PM | Message # 38 |
 Stage 9
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| I knew red had more bugs than the rest of the map, but it's a shame to hear Blue has similar issues. Screw Red, DC, fix blue!
Malevolent criminal I, when the vision paints my mind. Cross the invisible line... ...and you'll be paid in kind.
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| GhostWolf223 | Date: Friday, 2012-04-27, 4:18:15 PM | Message # 39 |
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| im like one of the first people to report blue D:
Rest in Peace...Josey The DoG Wales... http://www.youtube.com/user/hero12345333 Visit my youtube channel :) http://www.swagbucks.com/refer/GhostWolf223
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| Sandman366 | Date: Friday, 2012-04-27, 8:03:19 PM | Message # 40 |
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| I'm more forgetful than I remember.
(:P)
Malevolent criminal I, when the vision paints my mind. Cross the invisible line... ...and you'll be paid in kind.
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| TheLastShaper | Date: Saturday, 2012-04-28, 0:28:37 AM | Message # 41 |
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| Red and blue have a higher chance to desync (apparently), cause "Struggle Lag," and their exp can glitch at virtually nothing
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| NOCFeRnAl | Date: Saturday, 2012-04-28, 5:20:22 AM | Message # 42 |
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| Mostly i'm playin on red slot. well for about 370 games on LoBott, and about ~200 games on BGN32 bot i was desynced 2-3 times. it's bot that cause decync, not color. red's + is in that one can take medean worker from any other player just by walking near.
When the world comes to an end, Will u stay with me, my friend?
Message edited by NOCFeRnAl - Saturday, 2012-04-28, 8:38:44 AM |
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| Zerynax | Date: Saturday, 2012-04-28, 8:12:16 AM | Message # 43 |
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| I've rarely had any desync issues, I've just ran into pretty much every other thing you can think of with red, while barely if at all with other colors. Blue has it's up and downs, but it tends to be more buggy than the other 6.
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| Sandman366 | Date: Saturday, 2012-04-28, 12:31:44 PM | Message # 44 |
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Messages: 1945
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| Quote (NOCFeRnAl) it's bot that cause decync, not color. Wrong. Desync can occur with or without a bot, bot just usually kicks when desync occurs. (Though I did once see when desync occurred and it kicked nobody O_o was only 2 of us anyway and wasn't even CoT, lol....)
Quote (Zerynax) Blue has it's up and downs, but it tends to be more buggy than the other 6. Here I thought Red was the worst. Never really had exp problems with Blue while I had with Red, but I've managed to get Struggle Delay without even being in struggle once. (Stupid Medean Devs....) And that was as Blue.
Malevolent criminal I, when the vision paints my mind. Cross the invisible line... ...and you'll be paid in kind.
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| Zerynax | Date: Sunday, 2012-04-29, 12:55:00 PM | Message # 45 |
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Stage 1
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| Ok, I've found a somewhat retarded bug with the Existence Dagger/Leather set, it happens regardeless of color, it does not recognize the items because for some reason, it's set to work with the "non-PF" version of the daggers, you know, the "nerfed" ones you get when you pick up an item without having the correct profiency.
Now, here is the issue: With my MR, turning those daggers into the non-PF ones is beyond annoying, and not something I'm going to get into now (It involves getting killed with the daggers in the correct place in the correct location and wtf not -.-)Added (2012-04-29, 12:55:00 PM) --------------------------------------------- And yes, Sand is correct, desync can occur for a multitude of reasons, the only "requirement" is that there is more than 1 actual player, you can't desync when say, hosting with yourself on a bot or against computers as far as I know (Never seen it in like...err, since WC3 came :P)
Message edited by Zerynax - Saturday, 2012-04-28, 7:18:30 PM |
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